Gaming

Kids who play video games three hours or more a day performed better in cognitive skills tests involving impulse control and working memory than kids who never play video games, according to research released Monday.

Intehill’s P15NF 15.6″ QLED portable display can boost your work and play performance. This plug and play, no configuration required portable panel is an ideal FreeSync HDR gaming or work monitor.

Last week, AMD launched its Ryzen 7000 “Zen 4” architecture which appears to outperform Intel’s best in both total performance and performance per watt. But Intel has a new product coming as well, so this battle is far from over.

The cloud gaming market appears to be ready for some substantial growth, although it will be tough sledding for new players to enter the scene.

Let’s talk about Qualcomm, gaming evolution, and the bottlenecks that currently prevent the expansion from consoles and PCs to more mobile devices and the cloud — and video game trends. Then we’ll close with the product of the week, which is arguably the best gaming smartphone on the market.

Some analysts contend that Netflix made a big mistake getting into gaming in the first place, and the initiative is destined to fail. Others are less concerned, calling the move "cautious and measured."

EXCLUSIVE INTERVIEW

Gamifying EdTech Launches Learning to Loftier Levels

Gamification places game-design elements such as gaining trophies, progressing to new levels, or gaining virtual currencies, into a non-traditional gaming context. This is aspect of app-based education technology and provides students with fun and unique ways to test their knowledge.

Nvidia's GTC conference last week was amazing. What Nvidia does that no other vendor seems to get is use their technology to craft the keynote. Instead of watching a boring talking head, you get to see the benefits of their latest technology used and demonstrated virtually.

Reddit co-founder Alexis Ohanian raised some eyebrows in the gaming world recently when he predicted that play-to-earn gaming would take over 90 percent of the gaming market in five years. Analysts we spoke with are skeptical of his forecast.

Your opinion on the TikTok controversy: ban, regulate, or maintain status quo?
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