Gartner’s Hype Cycle Report, which looks at new technologies as they make their way through the inevitable gauntlet of media hype, is now in its 20th year. The various stages are aptly named, and many tech observers are painfully familiar with the early ones. The hype cycle starts with innovation, rapidly moves into the peak of inflated expectation, and then sinks in the trough of disillusionment. Gamification is one of a handful of technologies now sliding into the trough of disillusionment.
How Gamification Will Rise From the Trough of Disillusionment
Posted by: Erika Morphy October 2, 2014 07:35 PMGartner’s Hype Cycle Report, which looks at new technologies as they make their way through the inevitable gauntlet of media hype, is now in its 20th year. The various stages are aptly named, and many tech observers are painfully familiar with the early ones. The hype cycle starts with innovation, rapidly moves into the peak of inflated expectation, and then sinks in the trough of disillusionment. Gamification is one of a handful of technologies now sliding into the trough of disillusionment.