If you think about the failings of existing game controls next time you’re playing, you might come up with touch feedback — the game’s tactile responses to your actions. Video has improved over the years partly because of increased computer processing power; audio improvements have been due to improved sound engineering. We’re also finally beginning to see usable virtual and augmented reality. Feedback, however, is limited, like the now 15-year-old vibration rumble and some force feedback in gaming joysticks and steering wheels.
Reactive Grip Brings a Magic Touch to Gaming Control
Posted by: Patrick Nelson November 12, 2013 05:00 AMIf you think about the failings of existing game controls next time you’re playing, you might come up with touch feedback — the game’s tactile responses to your actions. Video has improved over the years partly because of increased computer processing power; audio improvements have been due to improved sound engineering. We’re also finally beginning to see usable virtual and augmented reality. Feedback, however, is limited, like the now 15-year-old vibration rumble and some force feedback in gaming joysticks and steering wheels.