Someday, someone might write a book called “Everything I Needed To Know About Economics, I Learned in My ‘Second Life.'” That’s because the multiplayer online gaming space “Second Life” provides, along with fun, valuable lessons about economics and human behavior. Created by the San Francisco-based company Linden Lab, “Second Life” is an online digital world where real people interact with each other through image representations called “avatars.”
‘Second Life’ Lessons from a Virtual World
Posted by: Sonia Arrison November 12, 2004 05:00 AMSomeday, someone might write a book called “Everything I Needed To Know About Economics, I Learned in My ‘Second Life.'” That’s because the multiplayer online gaming space “Second Life” provides, along with fun, valuable lessons about economics and human behavior. Created by the San Francisco-based company Linden Lab, “Second Life” is an online digital world where real people interact with each other through image representations called “avatars.”