The gaming market has been broken for a long time, and the Conficker worm is a reminder that the PC concept is also becoming unmanageable. Developers want one platform to develop to; they don’t want three consoles, two portable gaming systems, lots of phones and a PC. Users want something vastly less complex and really would like to go back to a time when they only worried about the price and where the on switch was. Well, Onlive may start a wave to fix gaming and showcase the future of computing by applying the power of the private cloud to the problems.
Tired of hearing nonsense about "cloud computing". PCs are unmanagable? Second life "is" cloud computing at its worst, representing what you get when you have 90% of everything done on "servers" some place else. You have a single point of failure, which can leave **everyone** unable to play. A single point of failure in the interconnections, which leave you unable to move from one area to the next if those connections go down. A single point of failure in the DB, where all your creations/data is stored, which can leave you unable to do anything, create anything, save anything, load anything you already made, etc.
That is "cloud computing", 50 times the bandwidth, used to serve up software that can simply stop working in the middle of your game, or in the business world, possibly in the middle of a project, because **one single point of failure** went offline for 3 hours before someone figured out how to fix it, or worse, in some cases, entire directories, objects, application, etc. can simply "vanish" mysteriously out of the DB, only to reappear weeks, months, or even years later. How would you like that as a small business. You spend months working on some project for a cloud, and the DB "loses" it somehow, like things get lost in Second Life some times, so maybe you manage to scrape the money together to rebuild it, or maybe you go bankrupt, but either way, six months later is magically "reappears", when what ever glitch in the system corrects itself, or someone recovers the damaged links.
We don't have the bandwidth to run this stuff, the "thin client" to function as a game system isn't going to be any "thinner" than the PCs we already have, the entire thing is going to be limited by what ever the client itself **allows** us to make, which is likely to be limited, since unlike game consoles and PCs, there is no incentive to push higher technology, and everything is relying on the insane assumption that internet for 90% of the population is **just as** reliable as it is for the other 10% who run big megacorporations, which have nearly unlimited bandwidth, and nearly "0" down time. Well... I have 1/2 the bandwidth of people in just larger cities, and I have 2-3 hours down time about every 2-3 weeks, usually while in the middle of something "I" consider critical. Some things "barely" function due to the low bandwidth. Some sites are inaccessible or slow to me, some times for days. Some of them are "major" sites. A cloud host.. would probably end up being one of them, if I was ever stupid enough to use one for gaming, never mind a job, where "productivity" is an issue.
Give the bozos that can't find the on switch cloud computing. The rest of us will still be getting things done when some accident wipes out a major backbone for 2-3 days, and no one can get to their thin client applications. lol
3rd Rebirth of Computing: The End of PCs and Game Consoles
Posted by: Rob Enderle April 6, 2009 04:00 AMThe gaming market has been broken for a long time, and the Conficker worm is a reminder that the PC concept is also becoming unmanageable. Developers want one platform to develop to; they don’t want three consoles, two portable gaming systems, lots of phones and a PC. Users want something vastly less complex and really would like to go back to a time when they only worried about the price and where the on switch was. Well, Onlive may start a wave to fix gaming and showcase the future of computing by applying the power of the private cloud to the problems.
That is "cloud computing", 50 times the bandwidth, used to serve up software that can simply stop working in the middle of your game, or in the business world, possibly in the middle of a project, because **one single point of failure** went offline for 3 hours before someone figured out how to fix it, or worse, in some cases, entire directories, objects, application, etc. can simply "vanish" mysteriously out of the DB, only to reappear weeks, months, or even years later. How would you like that as a small business. You spend months working on some project for a cloud, and the DB "loses" it somehow, like things get lost in Second Life some times, so maybe you manage to scrape the money together to rebuild it, or maybe you go bankrupt, but either way, six months later is magically "reappears", when what ever glitch in the system corrects itself, or someone recovers the damaged links.
We don't have the bandwidth to run this stuff, the "thin client" to function as a game system isn't going to be any "thinner" than the PCs we already have, the entire thing is going to be limited by what ever the client itself **allows** us to make, which is likely to be limited, since unlike game consoles and PCs, there is no incentive to push higher technology, and everything is relying on the insane assumption that internet for 90% of the population is **just as** reliable as it is for the other 10% who run big megacorporations, which have nearly unlimited bandwidth, and nearly "0" down time. Well... I have 1/2 the bandwidth of people in just larger cities, and I have 2-3 hours down time about every 2-3 weeks, usually while in the middle of something "I" consider critical. Some things "barely" function due to the low bandwidth. Some sites are inaccessible or slow to me, some times for days. Some of them are "major" sites. A cloud host.. would probably end up being one of them, if I was ever stupid enough to use one for gaming, never mind a job, where "productivity" is an issue.
Give the bozos that can't find the on switch cloud computing. The rest of us will still be getting things done when some accident wipes out a major backbone for 2-3 days, and no one can get to their thin client applications. lol