As if scripted for a “Star Trek” episode, news of a real-life, real-time hologram instantly projected images of holodecks in many a sci-fi fan’s head, only to be dashed and challenged and revived again. The action opened with an announcement that a technological breakthrough by researchers at The University of Arizona produces a true hologram — one that can be viewed from any angle and without 3D glasses. Finally an image not projected CNN style, via bluescreen, but definitely, physically produced at a summoner’s request. But wait, say the researchers.
Why should you have to interface with menus? Because the game is interactive, while the movie isn't. The fact is, with a game, you are a) dealing with an environment you don't know (someone that has run areas in a game may turn off the map), you are using skills/powers/etc. which you don't have in the real world, and can't feasibly simulate with a hand held device, or if you can, you still need some way to pick some basic stuff at the start.
The Halo series is an example of where you a) don't have a map, b) have minimal displays, and c) no menus *in the game*. Yet, as clean as it is, some of the interactions are glitchy, like trying to get in a vehicle, if you stand in the wrong place, etc., **and** you still have a damn menu to "get to" the game. The only reason that it doesn't have a lot of complex things "in game" is that everything worked using like 6-7 keys and a mouse, not like, say, EQ2, which supports like 30 keys just for skills, and 7 more "icon bars" to handle the stuff the keyboard won't support. Hint - You are not just picking up dropped guns in the game, and pulling a trigger.
Yeah, 3D is going to be interesting, but I have to use a damn menu at work, two in fact, one is called a time clock, the other a cash register, then I come home and use this really complex on, they call a "computer", so how you "remove" them from games is beyond me.... lol
Here Comes the Holodeck
Posted by: Pam Baker November 19, 2010 05:00 AMAs if scripted for a “Star Trek” episode, news of a real-life, real-time hologram instantly projected images of holodecks in many a sci-fi fan’s head, only to be dashed and challenged and revived again. The action opened with an announcement that a technological breakthrough by researchers at The University of Arizona produces a true hologram — one that can be viewed from any angle and without 3D glasses. Finally an image not projected CNN style, via bluescreen, but definitely, physically produced at a summoner’s request. But wait, say the researchers.
The Halo series is an example of where you a) don't have a map, b) have minimal displays, and c) no menus *in the game*. Yet, as clean as it is, some of the interactions are glitchy, like trying to get in a vehicle, if you stand in the wrong place, etc., **and** you still have a damn menu to "get to" the game. The only reason that it doesn't have a lot of complex things "in game" is that everything worked using like 6-7 keys and a mouse, not like, say, EQ2, which supports like 30 keys just for skills, and 7 more "icon bars" to handle the stuff the keyboard won't support. Hint - You are not just picking up dropped guns in the game, and pulling a trigger.
Yeah, 3D is going to be interesting, but I have to use a damn menu at work, two in fact, one is called a time clock, the other a cash register, then I come home and use this really complex on, they call a "computer", so how you "remove" them from games is beyond me.... lol