It was a generally interesting day of keynote speeches at the Web 2.0 conference Wednesday, although a couple of the presentations were real mind-benders. One keynote laid out how developers can use core concepts of gaming apps to create better products. Others dealt with creating infectious action, going viral successfully, and data and Web 3.0. Amy Jo Kim, cofounder and CEO of ShuffleBrain, laid out seven core concepts that game developers use to create compelling products.
Web 2.0: The Useful, the Viral and the Just Plain Strange
Posted by: Richard Adhikari March 31, 2011 09:07 AMIt was a generally interesting day of keynote speeches at the Web 2.0 conference Wednesday, although a couple of the presentations were real mind-benders. One keynote laid out how developers can use core concepts of gaming apps to create better products. Others dealt with creating infectious action, going viral successfully, and data and Web 3.0. Amy Jo Kim, cofounder and CEO of ShuffleBrain, laid out seven core concepts that game developers use to create compelling products.