Many popular video games get a lot of bad publicity for their seeming emphasis on violence and the random techno-barbarism of advanced warfare. But there does exist true humanity at the heart of video games. The basic elements that make most video games fun and engaging involve game “mechanics” that prompt a corresponding “dynamic”: Points/credits = reward; levels = influence and status; challenges = achievement; leaderboards = competition; virtual goods = self-expression.
The School of Gaming, Part 2: Techno-Barbarism or Essence of Humanity?
Posted by: Ned Madden May 19, 2011 05:00 AMMany popular video games get a lot of bad publicity for their seeming emphasis on violence and the random techno-barbarism of advanced warfare. But there does exist true humanity at the heart of video games. The basic elements that make most video games fun and engaging involve game “mechanics” that prompt a corresponding “dynamic”: Points/credits = reward; levels = influence and status; challenges = achievement; leaderboards = competition; virtual goods = self-expression.