Three years of thought went into the think-between-steps shooter game Superhot, which was released Thursday. Born of a week-long first-person-shooter game jam, Superhot‘s concept caught the attention of the Kickstarter crowd, raising $250,000. It’s a novel approach to the FPS genre, reminiscent of the movies Crank and Speed. In Superhot, stopping doesn’t come with a consequence such as a bomb detonating on a speeding bus or a lethal dose of crank killing the protagonist.
Superhot Warps Time
Posted by: Quinten Plummer February 26, 2016 02:44 PMThree years of thought went into the think-between-steps shooter game Superhot, which was released Thursday. Born of a week-long first-person-shooter game jam, Superhot‘s concept caught the attention of the Kickstarter crowd, raising $250,000. It’s a novel approach to the FPS genre, reminiscent of the movies Crank and Speed. In Superhot, stopping doesn’t come with a consequence such as a bomb detonating on a speeding bus or a lethal dose of crank killing the protagonist.