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ECT News Community   »   TechNewsWorld Talkback   »   Re: Kicking Back in the Online Social Gaming Scene



Re: Kicking Back in the Online Social Gaming Scene
Posted by: Vivian Wagner 2012-10-13 02:43:32
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Online gaming is big business, and one of the fastest-growing segments of the online game market is casual gaming -- simple games that can be played on websites, through social media sites like Facebook, or on mobile devices. "The casual games appeal to a broad market because they don't involve an enormous time commitment or uninterrupted attention," said Keela Robison, VP of operations for GameHouse. "You can play for five minutes at a time while you're waiting for a bus or holding on the phone."


Re: Kicking Back in the Online Social Gaming Scene
Posted by: Timelord 2012-10-13 03:11:00 In reply to: Vivian Wagner
The whole Internet has become a total addictive multidimensional game.
What you type in one social network can and will be used in another.

Gaming is old fashioned, last century , it's OUT.
The mere stupidity of starting over and over just to gain points.
( What can you accomplish in REAL TIME ?)
They still don't understand NOBODY wins from the machineworld.
They're just the binary slaves without future.

Intelligence spread over the whole Internet is the future.

Being able to link data, IP's, websites and everything together via IPV6
is similar to Multi Dimensional Databasing ( See Hadoop)
Just don't forget it's all within the antique binary systems.

That's the real fun :P
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