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Posted by: Paul Hartsock 2009-12-03 08:22:06

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The story of "Edgy" sounds like an iPhone developer's worst nightmare. You create a game that includes a lot of intricate puzzles and levels. Lots of time goes into it, so you think it's appropriate to charge a moderate amount, as iPhone games go. There seems to be no reason for the App Store to reject it -- no shaken babies, no naked ladies, no Internet tethering, just clean old puzzle-solving fun. Approval is granted, public reaction is generally positive, and it seems you've caught your little piece of the iPhone dream.
The link to Langdell's registration statement is broken on the IGDA website because the IGDA switched over to a new site design and broke a lot of links in the process. If you would like to see his resignation statement, it's now available here:
http://www.igda.org/node/1036867
http://www.igda.org/node/1036867